Post-jam update #1


post-jam patch #1:
In this update I tried to fix a lot of the performance issues and general bugs/unfinished elements that I was unable to fix during the original time crunch for the jam. Additionally I improved the navigation and attack abilities of the AI beans, to improve game-feel over the original release.

With these changes the game becomes much easier to complete, which is not necessarily an issue for a gamejam demo. But regardless a majority of that original difficulty was derived from unruly controls and performance anyways so not much of value was lost.

Changelog Overview:
- Friendly beans can now navigate around obstacles
- Friendly and enemy attacks reworked to deal damage more consistently
- FPS/Performance greatly improved for web player
- Improved UI and controls scene
- Bean-shield better blocks enemies with fewer wrangled bean 

Improvements to sfx/bgm, bean-shield, and kick reintroduction in next update

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